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Gods of Good
Gods of Neutrality Gods of Evil |
Krynnish PantheonNB: I felt the Krynnish gods needed a bit of standardization for my Planescape campaign, with different versions of the priesthoods having been in circulation since the release of the Dragonlance hardcover over a decade ago. So, here they are, settled for Second Edition with Tome of Magic Spheres.PaladineAB Std; AL any good; WPN any; AR any; SP All, Astral, Charm, Combat*, Guardian, Healing, Law, Protection, Sun, Thought*, War*, Wards; PW 1) detect balance, reflecting pool once/dayMajereAB Std, Dex 15+; AL any good; WPN staff, club, bo stick, sling; AR none; SP All, Animal*, Astral, Charm, Divination, Law, Summoning, Sun*, Thought, Time*, Wards*; PW 1) charm person or mammal, silence 15' radius, and summon insects, all once/dayKiri-JolithAB Std; AL LG; WPN any; AR any; SP All, Charm*, Combat, Divination*, Guardian, Healing, Law, Protection, Sun, War, Wards*; PW 1) detect magic, create food and water once/dayMishakal AB Std, Int 13+; AL any good; WPN bludgeoning; AR Any; SP All, Astral, Charm, Creation, Divination, Guardian*, Healing, Necromantic, Numbers, Sun, Thought, Travelers*, Wards*; PW 1) +1 die to healing spells, prayer, remove/bestow curse once/day Habbakuk AB Std; AL Any non-evil; WPN Non-metal only; AR non-metal only; SP All, Animal, Creation, Divination, Elemental, Healing*, Travelers, Time*, War*, Weather*; PW 1) locate animals, detect life, spiritual hammer once/day Branchala AB Std and Cha 12+; AL Any non-evil; WPN Any; AR non-metal only; SP All, Animal*, Charm, Creation, Healing, Numbers*, Plant, Sun, Time*, Travelers, Weather; PW 1) +2 on artistic proficiencies, detect life, locate plants once/day Solinari AB Std, Int 15+; AL Any good; WPN as mage; AR none; SP All, Astral, Combat, Divination, Guardian, Healing, Numbers*, Protection, Sun*, Thought, Time*; PW none Gilean AB Std, Int 13+; AL Any neutral; WPN Staff; AR Any; SP All, Animal*, Astral; Charm*, Combat*, Creation, Divination, Healing, Numbers, Protection, Sun*, Thought, Time, Wards*; PW 1) +1 to all proficiencies Sirrion AB Wis 17+; AL Any neutral; WPN Any; AR Any; SP All, Chaos, Combat, Elemental (fire); Guardian, Healing, Numbers*, Summoning, Sun*; 1) +1 die for all fire-based cleric spells Reorx AB Std; AL Any non-evil; WPN Any (battle axe 1st); AR Only metal; SP All, Combat, Creation, Elemental, Guardian, Healing*, Law, Protection, Summoning*, Sun, War, Wards*; 1) +2 to craft proficencies Chislev AB Wis 12+, Cha 15+; AL Neutral; WPN as druids; AR Any nonmetal; SP All, Animal, Charm*, Combat*, Elemental, Guardian*, Healing, Plants, Sun, Time, Weather; PW none Zivilyn AB Wis 16+, Int 15+; AL Any; WPN Staff; AR none; SP All, Astral, Divination, Necromantic, Numbers, Thought, Time; PW none Shinare AB Std; AL Any; WPN Std; AR Any; SP All, Charm, Combat*, Creation, Guardian, Law Protection, Sun*, Travelers; PW 1) locate/obscure object Lunitari AB Std, Int 15+; AL Any Neutral; WPN as mage; AR None; SP All, Astral, Charm*, Combat, Divination, Guardian, Healing, Numbers, Summoning*, Thought, Time*; PW none Takhisis AB Std, Str 13+; AL Any evil; WP Any; AR Any; SP All, Astral, Chaos, Combat*, Creation*, Divination*, Guardian, Healing*, Necromantic*, Protection, Summoning, War; PW 1) animate object Sargonnas AB Std; AL Any evil; WP Any; AR Any; SP All, Astral, Chaos, Charm, Combat, Creation*, Protection, Summoning, Sun*, War*; PW 1) resist fire, know/obscure alignment Morgion AB Std; AL Any evil; WP Sap, dagger; AR Any; SP All, Astral, Divination, Healing, Necromantic, Plants, Time; PW none Chemosh AB Std; AL Any evil; WP Std (sickle 1st); AR Any; SP All, Astral, Combat, Healing*, Necromantic, Plant*, Thought, Time*, War*; PW none Zeboim AB Std, Str 9+; AL Any evil; WP Trident, harpoon, dagger; AR none; SP All, Animal, Chaos, Creation, Elemental, Protection*, Sun, War*, Weather; PW none Hiddukel AB Std; AL Any evil; WP Any blunt; AR Any; SP All, Chaos, Divination*, Guardian, Necromantic*, Protection*, Summoning, Time*, Travelers*; PW none Nuitari AB Std, Int 15+; AL Any evil; WP as mage; AR none; SP All, Astral, Combat, Divination, Guardian, Healing, Necromantic, Numbers, Protection*, Thought, Time*, Weather* |