|
|
Table 1
Table 2 Table 3 |
MAGICAL ITEM PLANE-OF-ORIGIN TABLESNote: Not only can these tables be used to determine the plane of origin for weapons and armor, it can also be used to add flavor to other miscellaneous magical items. For example, a ring of invisibility made on Baator might be made of green steel with a ba'atezu's eye for a gem, while a similar ring made on the Elemental Plane of Water might be made of delicate coral, carved into the shape of breaking waves."Present plane" is the plane of discovery; more often than not, items are found on the plane where they were made. For example, if the adventurers discovered a wand of fire in Sigil, and the DM rolled a 46 on Table 1, the item would be Sigilian in make. Note that on Table 2, the planes of extreme alignment (Mount Celestia, Baator, the Abyss, and Arborea) are weighted heavier than other Outer Planes, and the planes of neutrality (Sigil and the Outlands) are weighted even heavier than those. This was done to reflect the natives of the planes of extreme alignment producing more magic (notably the Abyss and Baator for the Blood War) and the popularity of items forged on the Outlands and their ability to be used equally well everywhere on the Outer Planes. Table 1
Table 2: Outer Planes and
Astral Plane
Table 3: Inner Planes and
Ethereal Plane
|