Scene One
Scene Two
Scene Three
Scene Four
Scene Five
Scene Six
Scene Seven

Chapter Two: One Destination


Scene One: Melding
mgrasso> All right. As you remember from last time, the freehold is in ruins, and we've just chanced upon a disguised Gemma and James.
mgrasso> All right kids, go nuts.
James> WHERE THE FUCK ARE MY KEYS
James> ?!
Chet> OK - whatever. Can I go home now?
* Roger walks over to chet and says "Hey Chet, do you have any gum?"
Chet> I think so.
James> WHO THE FUCK HAS MY KEYS?
* Chet rummages around in his bag and produces some Mentos. "Will this do?"
Ingrid> Maybe these two could give you a ride home, Chet.
Roger> Oh, no thanks then
James> Sure fine, whatever. Now where are my keys?
* Gemma rubs her eyes
* Roger walks over to his car and opens the trunk.
* Ingrid rummages in her purse and pulls out a stick of gum, handing it to Roger.
Roger> (nevermind)
Roger> Thank You
Chet> OK. Is the little game here over?
* Roger takes the gum and walks over to his car.
Gemma> What happened? What happened to the mission? Why are there news cameras, Ingrid? Surely you wouldn't report on imaginary damage ... would you?
James> Yes, it's over. can I have my keys?
Chet> I don't have your keys.
* James sighs exhasperatedly
Chet> Will someone with keys to a vehicle please drive me home now?
Gemma> Give it up, James. They're not going to tell you. Who touched you last?
James> who has my keys?
Ingrid> You mean you don't know? I figured you guys must have had so much fun robbing people you decided to go ahead and destroy the freehold, too.
James> What the fuck is that ingrid.
Gemma> Ordinarily I would, Ingrid, but I'm afraid I missed out on this bag of fun.
Roger> !Dice 4 7
* DiceWell Roger rolls 4d10 at difficulty 7. S/He gets 1 success.
* DiceWell 2 8 4 5
James> don't be a bitch.
Gemma> Now, are you going to tell me what happened, or shall I go tell my uncle what goes on here at night?
Ingrid> And you were so ready to run away from it too. Why do you care now?
Chet> If someone doesn't drive me home RIGHT NOW, I'm leaving!
James> I would if I could.
Roger> Chet, I'll drive you home
James> Ingrid- for the same reason we cared in the first place.
Chet> THAK YOU!
Gemma> Chet, we'd give you a damned ride if someone would give us the damn keys back.
James> who has my keys?
* Gemma nudges James
* Chet follows Roger.
Gemma> Why don't you ask the eshu?
James> Roger-
Roger> Yes
James> do you?
Ingrid> !dice 6 6
* DiceWell Ingrid rolls 6d10 at difficulty 6. S/He gets 3 successes.
* DiceWell 5 8 5 10 10 2
James> We can't leave it here... she'll start to die again.
Roger> Have your keys? no
James> we can't- we can't just fucking desert her.
Chet> You mean you can't start it without keys?
Chet> What kind of mechanic are you?
Gemma> Can't you hotwire it, James? It's an old car.
James> I can.
Gemma> Then do it to spite the sneaky little fuck.
Chet> Then stop crying and do it.
Chet> Roger, are we going?
Ingrid> There's something over by the mission. Something white.
Roger> 1 sec chet i promise
Chet> Whatever...
Gemma> white?
Gemma> Where, Ingrid?
* Chet starts walking to the road.
Roger> James do you need a hand.
Ingrid> It looks chimerical. I wnat to take a look.
Roger> ?
James> !dice 6 8
* DiceWell James rolls 6d10 at difficulty 8. S/He gets 2 successes.
* DiceWell 6 8 4 9 4 4
* Gemma sighs and gets out of the car
Gemma> Come on, I'll go with you. Maybe it'll eat you.

Scene Two: Refugee
mgrasso> Ingrid, you walk back towards the mission, peering around to the rear of the building.
* Roger walks over to james at the car.
* James starts singing
* Chet walks over to Roger.
mgrasso> Gemma, you're following?
Gemma> yup
James> "Oh I don't look all that ragged, for all that I've been through"
Chet> Dude, this is important. I need to be home yesterday.
Chet> If we're not going, can I borrow your keys?
mgrasso> Ingrid, you come around to the rear of the mission, with Gemma in tow.
Roger> !Dice 4 7
* DiceWell Roger rolls 4d10 at difficulty 7. S/He gets 2 successes.
* DiceWell 4 5 10 8
* James finishes the song, and pops open the hood.
Ingrid> (Does Chet know how to drive?)
mgrasso> You can see Danny and some of the parishioners looking at Ingrid and Gemma as they go around the rear of the building.
mgrasso> Standing there, one hoof bent in pain and supplication, Ingrid, is your unicorn steed.
mgrasso> It has an arrow in his chest.
* Gemma puts a hand to her own chest, wincing
Chet> Roger? Any chance? Keys?
Gemma> That doesn't look at all normal.
Roger> Chet, why don't you take the van
Chet> Who's got the keys?
Roger> Ingrid
mgrasso> It sees Ingrid, and starts to stagger towards her.
Roger> I can't leave without knowing how to get to her place
mgrasso> Roger: Ingrid's all the way over at the mission.
Chet> She knows how to get to my place. She can meet you there.
mgrasso> The girls are over there, you guys are on the access road.
* Ingrid runs over to the unicorn, her hand to her chest.
Chet> Or you can cracsh on my couch.
Ingrid> No, no, please be okay. Please be okay...
mgrasso> The unicorn looks deeply wounded.
* James looks up, wondering where everyone went.
* Gemma scans the area for any onlookers, mortal or otherwise
mgrasso> Gemma: you're shielded from view by the mission itself.
Roger> Ok chet, let me tell ingrid and we'll leave, what are you in such a rush for?
Chet> Is anyone listening? I NEED TO GET HOME!
* Ingrid reaches the unicorn and puts her hand on its neck, trying to soothe him.
* Chet is turning red in the face.
mgrasso> Ingrid: he's not going to make it unless someone heals him and removes the arrow.
* Roger starts jogging over to where ingrid went
Chet> James, have you got the car started yet?
James> Chet- I'd love to in a second, but rigntnow, that unicorn needs help.
Chet> Fine.
* Chet starts walking down the road.
* James rushes over, skipping.
mgrasso> Roger and James are on their way over to the injured unicorn and Gemma and Ingrid.
Ingrid> He needs help, badly. So do I. I don't know where to take him!
Gemma> !dice 6 8
* DiceWell Gemma rolls 6d10 at difficulty 8. S/He fails the roll!
* DiceWell 1 10 1 5 9 4
James> Stand back everybody, give me some room!
* James starts doing the "hand jive"
Gemma> !dice 1 8
* DiceWell Gemma rolls 1d10 at difficulty 8. S/He fails the roll!
* DiceWell 6
* Ingrid watches James and steps back a little from the unicorn.
* James morphs it into the dive, then liquid, then the robot.
James> !dice 8 4
* DiceWell James rolls 8d10 at difficulty 4. S/He gets 3 successes.
* DiceWell 9 10 5 1 6 4 2 1
mgrasso> The unicorn's eyes get heavy as he looks up at James, and then he collapses to the ground.
mgrasso> The arrow is still sticking out, quivering with the mighty steed's heartbeat.
mgrasso> (So it's still alive. Someone's got to take out the arrow.)
James> alright, anybody know how to do this?
Gemma> Yank it out?
mgrasso> (Anyone with Medicine or Animal Ken?)
James> is it barbed?
* Ingrid collapses by the animal's head.
mgrasso> James: it's too deep to be able to tell.
mgrasso> It's chimerical, of course.
James> I have science, can I use that?
James> ()
mgrasso> At a tougher difficulty, James.
James> sure then.
Ingrid> (Intuition?)
mgrasso> Ingrid, you can help him with Intuition, give me a Perception + Intuition roll, diff. 8. Dexterity + Science (weird combo!) for James, difficulty 9.
* Roger oves to the unicorn and begins whispering soothing words to it.
James> Hey, ingrid, Gemma, go find me some chimerical stuff from the remains of the freehold, I'll make a bandage when I'm done.
Gemma> Um, okay.
Gemma> Anything in particular?
Ingrid> !dice 6 8
* DiceWell Ingrid rolls 6d10 at difficulty 8. S/He gets 3 successes.
* DiceWell 3 10 7 8 6 9
James> !dice 8 9
* DiceWell James rolls 8d10 at difficulty 9. S/He gets 3 successes.
* DiceWell 5 4 3 9 2 9 9 8
James> soft things.
James> sturdy things
Roger> !Dice 6 8
* DiceWell Roger rolls 6d10 at difficulty 8. S/He botches the roll.
* DiceWell 2 7 1 1 9 2
* Gemma nods and jogs off to scavenge up soft and sturdy chimerical things
Roger> wp
mgrasso> Ingrid supervises James' efforts, and Roger soothes the beast with words in its ear. That doesn't seem to have much effect, though, because the unicorn nearly rears up as James extracts the arrow.
mgrasso> James, Dex + Dodge, diff. 6
James> !dice 5 6
* DiceWell James rolls 5d10 at difficulty 6. S/He gets 3 successes.
* DiceWell 8 6 4 2 6
James> (I'm on fire!)
* Ingrid wraps her arms around the unicorn's neck, whispering calming words to him.
Roger> Maybe you should change professions james, your alot better at this than computers
Roger> at least as far as ive seen
* James 's sleves are roled up to his elbows and his shirt is covered in unicorn blood
mgrasso> The wounded animal nuzzles into Ingrid's chest as it wipes mucus and tears on Ingrid's voile.
James> I don't want to work for microsoft anyway.
Roger> james, can i see the arrow
* James pants and smiles, his glasses foggy.
James> just don't stab me with it... here.
* James passes it to him
James> Gemma? anything?
* James calls
* Ingrid sniffles a little, then looks up at James.
Ingrid> Thank you, James. I won't forget this.
Roger> !Dice 4 5
* DiceWell Roger rolls 4d10 at difficulty 5. S/He gets 2 successes.
* DiceWell 7 7 1 7
James> any time, it's our duty as fae to protect things chimerical, and to help eachother.
* Roger examines the arrow.
James> Gemma?
Gemma> !dice 5 7
* DiceWell Gemma rolls 5d10 at difficulty 7. S/He gets 4 successes.
* DiceWell 8 8 2 10 9
* Ingrid looks at James closely. "Yes, I guess it is."
Gemma> (gemma ran off to scavenge for James)
* James smiles. Friends?
* Gemma jogs over to James and hands him a piece of fine red silk voile trimmed with gold
mgrasso> That should be enough to bind the wound, James.
Chet> !dice 6 6
* DiceWell Chet rolls 6d10 at difficulty 6. S/He gets 3 successes.
* DiceWell 8 6 9 2 1 10
James> Perfect.
James> !dice 8 6
* DiceWell James rolls 8d10 at difficulty 6. S/He gets 6 successes.
* DiceWell 6 5 7 3 6 9 9 10
mgrasso> James expertly binds the wound tightly and with much aplomb. :)
James> !dice 1 10
* DiceWell James rolls 1d10 at difficulty 10. S/He fails the roll!
* DiceWell 5
James> oops
James> !dice 1 6
* DiceWell James rolls 1d10 at difficulty 6. S/He fails the roll!
* DiceWell 5
* Ingrid almost smiles back, then remembers her earlier fury. "Well, don't push it. We'll see. But thank you, nonetheless. That was a very good thing you just did."
* James glares at her.
James> don't do me any favors.
* James lightens then.
James> anyone would have done it.
mgrasso> The four of you notice the absence of Chet.
* Gemma mutters, "Not me."
Roger> Ingrid, will she be able to walk?
James> oh man, the bastards gonna get himself hit by a car, like the kids at MIT they built tunnels for.
Gemma> Who was supposed to be handling Chet's leash?
James> does anyone have my keys?
Roger> Oh, don't worry, Chet started walking, we'll pick him up on the way out

Scene Three: Loss
mgrasso> Chet's back at the road, sitting in the dirt sucking on a smoke.
Ingrid> He kept talking about going home. I think the sight of this devastated freehold shook him up.
James> yeah. Maybe we should all go to chets.
Roger> He probably had to piss, but there was no place for him to squat.
Ingrid> You mean you two aren't going to run off now?
Gemma> Leave him alone. He had a horrible camping accident when he was younger. He *needs* a toilet for psychological reasons.
James> this is bigger than any of us.
* Ingrid looks closely at James again and nods.
Roger> Ingrid, will the unicorn be safe here?
James> lets take it, chets is safer.
Ingrid> I think I can pu him in the back of the news van, actually!
James> unless we can get her to a trod.
Roger> we still have the rental
Ingrid> There's a ton of room in there, and he needs rest.
mgrasso> James: Int + Gremayre, diff. 7
Roger> I can find a trod if we need to?
James> !dice 3 7
* DiceWell James rolls 3d10 at difficulty 7. S/He gets 1 success.
* DiceWell 7 6 5
mgrasso> James: any trods that were once part of the freehold are probably destroyed from this end, now.
Ingrid> I don't really know what else to do with him, so if you have any ideas...
Roger> Lets bring him with us for now. He needs rest.
Roger> Chets it is.
Roger> I'll pick him up and I'll meet the three of you there.
James> Sure. Now does anyone have my keys? the car needs rest too... it needs to be safe too.
Gemma> How, without our damn car keys?
Ingrid> Can you transport him safely, Roger?
Roger> Did you leave them in the car or drop them someplace?
Roger> Chet?
mgrasso> Chet gets into a car that pulls up and rides away in the passenger side.
James> I thought I had them, maybe I didn't see them in the car- maybe they fell out of my pocket.
* James looks grim.
James> fuck.
Gemma> Or maybe SOMEONE took it upon himself to take them.
* Gemma looks pointedly at Roger
mgrasso> The car that picked up Chet is driving away.
Roger> Well, Chets is apparently out of the question.
James> Chet just got kidnapped.
* Gemma laughs
Gemma> Poor CHet. Yes, let's go rescue his kidnapped ass.
Ingrid> !dice 6 4
* DiceWell Ingrid rolls 6d10 at difficulty 4. S/He gets 5 successes.
* DiceWell 9 7 2 5 6 10
mgrasso> The car was a '72 El Camino.
Ingrid> James, they're right on the driver's seat.
* James goes over to the car an looks.
mgrasso> They're there all right.
James> well fuck me
Gemma> Now?
Gemma> In front of all these people?
Ingrid> It might be a good idea to go after Chet, now that you can drive.
* James grinns- we could christen the car.
* Gemma pulls her shirt off
Gemma> Great!
mgrasso> Ingrid: it's going to take some time to get the unicorn into the van without any mortals especially noticing.
* Gemma gets into the car
Gemma> C'mon, James. Let's get going.
Ingrid> I'll take care of the unicorn and meet you at Chet's.
Roger> I'll help you.
James> we need to save our poor retarted bastard first- then the sex.
* Gemma sighs
Gemma> Oh, fine.
Gemma> But just remember how Chet found his girlfriend.
* Ingrid tries to be inconspicuous as she helps the unicorn up.
* James starts the car
James> how is that?
Gemma> How do you think? Flagging her down.
James> She's a pro?
Gemma> Hot chick in a hot car ... boom. HIs. Now he's probably slumming it.
mgrasso> Okay, Ingrid, you manage the bring the unicorn around, sleepily, to the back of the van. You climb into the van with the unicorn as Danny gets into the driver's seat.
Ingrid> (Chet has hitchhike +10 :)
Chet> (lol!)
James> We can get the rental van later.
James> lets go
* Ingrid looks up as Danny gets in the van.
* Gemma reluctantly slips her shirt back on
mgrasso> All right.
* James heads off to chets.
Ingrid> Oh, hi Danny. Just moving sme stuff around back here.
James> I didn't tell you to put that back on!
mgrasso> Danny: "No problem, Ingrid. We going back to the station?"
Gemma> I put my toys away when I'm not using them.
James> awww...
Roger> (Ingrid msg)
Gemma> We'll shame your grandfather's car another time.
James> okay!
mgrasso> Okay, Gemma and James will get to Chet's first.
mgrasso> It's late afternoon now, about 3:30 or 4.
Ingrid> Actually, Danny, did you bring your car at all?
Gemma> Any sign of that El Camino?
mgrasso> Danny: "No, Ingrid."
mgrasso> Gemma: no.
mgrasso> But...
mgrasso> Danny: "I drove the van here."
Gemma> (but...?)
* James goes up and knocks the door.
Ingrid> Did anyone else come down with you?
* Gemma follows James
mgrasso> (waiting on Chet)
Ingrid> !dice 7 5
* DiceWell Ingrid rolls 7d10 at difficulty 5. S/He gets 4 successes.
* DiceWell 10 3 3 9 8 3 9
Ingrid> I was wondering if you'd do me a favor and drop me off at my frien'd place.
Roger> Ingrid, I'll get your bags and chets out of the minivan
James> maybe he's off shaming said el camino
mgrasso> Danny: "Sure, Ingrid. But what about the piece?"
Roger> Why don't we stop by your place and drop everything off, then we can head to chets
Ingrid> Hmm. How do you feel about producing it for me?
Gemma> Shouldn't one of his wacko roommates be home at least?
mgrasso> (Gemma and James, HOLD please)
mgrasso> (Chet, describe what G and J see when they arrive.)

Scene Four: Safety
* Chet sits on on the uppermost step pf his front porch, a white bread sandwich in one hand and a lit cigarette in the other. He takes a bite of the sandwich, washes it down with a gulp from the plastic Taco Bell Godzilla cup at his feet. Then he takes a long drag from the cigarette, before reaching into the bag of Baked Lays with the same hand he holds the cigarette in, retreiving several chips.
mgrasso> Danny: "Wow, Ingrid. You serious? What if they want you to do an in-studio intro?"
James> been busy dude?
Gemma> Aren't those the kind of chips that give people the runs?
mgrasso> (Roger and Ingrid still at mission, just so y'all know)
* Chet extends a middle finger salute to James and Gemma as he eats.
James> wonderful.
Ingrid> If they do, call me. I know you can handle it.
Gemma> Well, we know where he's at. May we go now, James?
James> not that you care, but the unicorn will be okay.
* Chet pushes his sunglasses up on his nose and continues to eat. "Thanks for the ride home", he says, with a full mouth.
mgrasso> "Sure, Ingrid. Thanks!"
Gemma> Thanks for being so patient and waiting.
Chet> What unicorn?
James> if you could have waited two freaken seconds.
mgrasso> Okay, now Ingrid and Roger can arrive.
James> were your baked lays that essential?
James> ingrids steed, it was shot.
Chet> Two seconds? I walked ten minutes to a pay phone and waited ten minuites for a ride!
mgrasso> Roger pulls up in his car, and the KVOA news van drops off Ingrid and the unicorn within five minutes of each other.
James> It was DYING asshole.
Chet> Oh, pardon me for having bigger problems than livestock.
James> What the fuck is the matter with you?
James> you had to piss? you needed a sandwich?
* Ingrid carefully leads her unicorn over to where James and Chet are arguing.
Chet> Let's see... I haul my ass across the state to help you steal a car and I can't get a freaking ride home when I ask for one? Is that an OK start?
James> no.
Gemma> Is it THAT impossible to wait? You wound up waiting anyway!
Gemma> So what the -- oh, shit, I sound like Ingrid.
Chet> Yes. It is that impossible to wait.
James> the unicorn needed us.
James> the car needed us.
Ingrid> I hate to interrupt this little love-fest, but is there somewhere my unicorn can rest around here?
Chet> Some people have obligations. I know the concept of "duty" may seem foreign to you, but some of us do have to take care of business.
Gemma> Said the slacker to the workaholic...
* Chet looks the unicorn up and down, walking around it, still chewing on his sandwich.
* James puts his head in the crook of gemmas neck- it's like talking to a brick wall.
Gemma> So why bother?
Gemma> Let's just go to Senor Rudy's and forget we ever knew them. I need to gorge. And then I need to make some little kids cry.
* Roger starts rolling a smoke.
Chet> I'm sorry if I don't always have the time or energy to explain every little thing to you. Just when I need a favor, I don't expect to be questioned on it any more than I balked at helping any of you when you needed it.
James> RIIIIGHT
James> I won't take the plane
* Chet looks at the makeshift bandage.
James> I won't steal the car
James> I need to piss
Chet> Don't piss in my yard.
James> you're a HUGE fucking help.
Ingrid> I could use some help right now, myself! Chet, can I take my unicorn to the back yard?
Chet> Sorry. Last time I needed to piss, your girlfriend zapped me with her stun gun. Pardon me...
Gemma> Hey, I apologized for that. I think.
Chet> Ingrid, please feel free to put the unicorn out back.
Ingrid> Thank you.
* Ingrid leads him away towards the back yard.
Chet> Please keep it out of the garden.
Gemma> No, wait. I rooted for you to piss yourself -- still, Chet, did you ever think about WHY I stunned you? Because you were acting like a fucking lost cow, that's why!
Gemma> Moooooo, I need to pee. Mooooooo, I refuse to pay attention to reason or even cleavage. MOO!
James> I know the car thing wasn't at all altruistic, but you come off as one selfish mofo.
Roger> This is all old news.
Gemma> Old news is all our group knows, stranger.
Roger> Everyone has their quirks, good and bad, some worse than others.
Chet> I find it difficult to feel sorry for wounded animals and missing keys when someone close to me has been murdered. Sorry about that, James. I'll try and think more about your car next time.
* Gemma raises an eyebrow
Roger> Now there are bigger issues at hand, like what the Fuck happened to your freehold?
James> Thanks for feeling like you can talk to us.
* Roger starts really yelling.
James> HOLD ON EVERYONE!
Roger> You just found out that it was ripped from the face of the world and your argueing about pissing and car rides
Gemma> !dice 5 6
* DiceWell Gemma rolls 5d10 at difficulty 6. S/He gets 3 successes.
* DiceWell 6 10 6 2 2
Roger> What?
James> chet knew someone who was murdered, the unicorn, also someone!, was almost killed.
Roger> Who was murdered?
* Roger is shocked out of his tirade.
James> Cars, unicorns, people, chet they're all valuable, they're all alive.
Gemma> !dice 2 8
* DiceWell Gemma rolls 2d10 at difficulty 8. S/He gets 1 success.
* DiceWell 9 4
Chet> It's a complicated issue, Roger. This here isn't just my house. It's an obligation. And the man who gave me this obligation was apparently murdered last month. The police just found his body.
Roger> Who was murdered?
Roger> (nevermind)
Gemma> Who was that man?
Roger> Chet, I'm sorry.
Chet> Dr Wynderven, from the college. They found his body outside town. He had been travelling. And he had some different ideas about politics than the local nobility.
Roger> If you had said something, I would have brought you right home.
Gemma> What?!
Chet> So I don't see how his death relates to the mission...yet.
Gemma> Chet, he was killed last month?
Gemma> Are you sure it was last month? As in four weeks ago? Or just, maybe, I don't know, at the tail end of last month?
Chet> Well, I understand Roger. It's just that there are other people - people here who I feel should give me the benefit of the doubt when I say I need to get home immediately.
Gemma> And you can't give us the benefit of the doubt to tell us why?
James> you need to tell us.
Chet> Gemma, all I know is someone told me that it happened "last month".
James> what are you a girl?
Chet> What are you? My mom?
James> the body is cold, the unicorn was still warm.
James> all of these are priorities
Chet> For all I knew, I was going to get here and find it in the same shape as the mission.
James> not just you.
Gemma> I just saw him.
Gemma> He can't be dead.
Gemma> Are they sure it was him? How did he die?
Roger> Chet, there are also times where the major motivating factor is you need to piss, you need to inform us when its an important issue, you must know the tale of the boy who cried wolf.
Chet> Hell. I walked ten minutes to a pay phone with Ingrid's cel phone in my hand. You think I was clear in the head at that point?
Chet> All I knew is I needed to get home and no one was helping.
Gemma> You weren't communicating, damn you!
James> not even in spanish!
Chet> At this point, I know as much or as little as you do.
Chet> I know he's been gone since December.
Roger> Ok, how do we find out more information.
Gemma> December?
Gemma> That's not right.
* Ingrid appears, looking almost reluctant to rejoin the group.
Gemma> I met with him many times since December.
Chet> Where?
Gemma> I just saw him a couple of weeks ago.
*** Retrieving #Changeling-Tucson info...
James> Ingrid, Chets been frazzled, the professor was murdered.
Gemma> At his office, where the hell else? The freeway fuck shack?
James> but Gemma says shes seen him since his alleged death.
Chet> Yes. At the freeway fuck shack, for all I know.
Gemma> Well, no, sorry.
Gemma> I saw him on... wait.
Gemma> The 16th.
Gemma> At his office.
Chet> I don't even know how much of this is reliable. I'm guessing based on the conversation with someone I had on Ingrid's cel phone.
Gemma> How could I have seen him if he was missing?
Ingrid> Speaking of my cel phone, could I have it back, please?
Chet> I tried to call him at home and someone else answered. They said that they were the police and that he had been found dead. They wanted to talk to me about his whereabouts since last December.
James> police don't do phone interviews
* Chet pulls Ingrid's cel phone out of his pocket and hands it to her.
Roger> Those wern't the cops
* Roger looks at james, exactly.
Gemma> Maybe it was whoever destroyed the freehold, trying to find him so they could kill him.
Ingrid> Thank you.
Chet> I guess it's a good thing I didn't give him my name. He said he wanted to talk to me in person and wanted to know where I was.
mgrasso> (it wasn't an interview, exactly)
mgrasso> We need to wrap up, too.
James> and you said no... right?
mgrasso> And that might be a good place.
Roger> No cop, would tell you who they were, without finding out your identity, not in a murder investigation. The fuzz are dumb sometimes, but not that dumb.
*** DiceWell has quit IRC (Quit: Leaving)
*** Chet is now known as Joe
*** Roger is now known as Bill
Joe> Great game guys.
*** Gemma is now known as Erica
mgrasso> Well, folks, that should set up some fun for next time. :)